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Twinfinity + dRofus == Awesome

Twinfinity adds integration to dRofus

We are happy to announce that we, together with dRofus, are embracing integration by bringing the dRofus embed property panel into the Twinfinity viewer. This collaboration shows the power of integrating solutions and through that create great value for the users.

dRofus

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50 lines of code, really?

Yes, really!

For this example, we'll make use of our playground and a Meta Quest 3 headset. Basically, all you need to do is:

  • Set up your basic scene.
  • Load what you want to see.
  • Set up meshes that are used as floors in the VR interaction.
  • Initiate the XR session.
  • Set a starting point.
  • Adjust the camera height.

Sounds easy, right? Well have a look yourself in this Playground. Just open the link in your VR headset browser. Please note that the browser needs to be WebXR compatible. Before using this for your project, please make sure you understand the technical caveats and limitations that apply. You can read more about them in our help centre

The next step

For more information about the Twinfinity API check out help.twinfinity.com and docs.twinfinity.com. If you want to try it out for yourself the quickest way is to just visist our playground at playground.twinfinity.dev.

If you are considering Twinfinity for your digital twin project, app or website you can reach us by booking a demo. Make sure to add a comment what it is you are interested in so that we can meet your needs as best we can.

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